Object Oriented Programming

Principles of Object-Oriented Programming; Beginning with C++; Tokens, Expressions and
Control Structure; Functions in C++; Classes and objects; Constructors and Destructors;
Operator Overloading and Type conversions; Inheritance: Extending classes; Pointers, Virtual
Functions and Polymorphism; Managing console I/O operations; Working with Files; Exception
Handling; Template functions and classes; Multi-threaded Programming.
Introduction to java, comparison between java and c++, Applets and Servlets, basic of java.lang,
java.util and java.io;.

Responsible Aishwarza Panday
Last Update 10/30/2022
Completion Time 23 hours 55 minutes
Members 2
CSE CSE 3rd Semester
    • Lecture1
    • Lecture2(part1) (1)
    • Lecture 2-Beginning with C++
    • oop LAB1
  • Chapter 2
    • LAB MANUAL 2
    • Tokens and expression
    • scope resolution
  • Constructor and Destructor
    • Encapsulation
    • Constructor
    • Destructor
  • Functions in C++
    • Function Overloading
    • Function Overridding.pptx
    • Function prototype
    • Inline function in C++
  • Inheritance
    • Inheritance
    • Inheritance CODE
  • Class and Objects
    • Friend Function
    • friend function implementation
    • Inheritance Related Problems
  • Operator Overloading
    • Operator Overloading code
    • operator overloading C++
  • Template
    • Template in C++
  • Introduction to java
    • Introduction to Java